Valve made Microsoft's dream console

Summary of Valve made Microsoft's dream console

by The Verge

1h 40mNovember 14, 2025

Overview of Valve made Microsoft's dream console (The Verge)

This Vergecast episode explores Valve’s new Steam hardware (a compact Steam Machine, a next‑gen controller, and the Steam Frame headset), and uses those products to debate a bigger theme: is Microsoft abandoning consumer Windows/gaming in favor of cloud/AI infrastructure? Hosts (Joanna Stern, Sean Hollister, Jake Castranakis) review Valve’s designs and specs, contrast Valve’s Linux-first approach with Microsoft’s Windows/Xbox strategy, and dig into AI and robotics hype versus current capability.

Key topics covered

  • Hands‑on impressions of Valve’s Steam Machine (small TV console), new controller, and Steam Frame headset.
  • How Valve’s Linux/SteamOS approach can run Windows games (Proton) — sometimes better than Windows in constrained hardware.
  • Price/spec estimates and expected availability (early 2026).
  • Microsoft’s consumer strategy and Satya Nadella’s claim that models/agents will “use computers as well as a human.”
  • Skepticism about AI timelines and robotics: Joanna’s reporting on the humanoid robot Neo (remote‑operated, limited autonomy).
  • Short news/lightning round: Fire TV piracy crackdown, YouTube TV–Disney blackout, Apple’s iPhone Pocket (Issey Miyake), Apple app‑store mini‑apps, Waymo highway expansion, Toy Story 5 teaser, and FCC controversy over Brendan Carr’s “news distortion” policy.

Steam hardware: Steam Machine, controller, and Steam Frame (VR)

Steam Machine (the console)

  • Form factor: ~6‑inch cube designed to sit under a TV (about the size of a Kleenex box).
  • Performance: Roughly PS5 Pro territory (low‑laptop CPU variant + beefy GPU silicon); Valve wouldn’t give an MSRP.
  • Price estimates from reporting: roughly $800–$1,200 (speculation: Valve might target ~$800).
  • Software: SteamOS (Linux) with Proton translation to run Windows games. Anti‑cheat remains a blocker for some multiplayer titles (e.g., Fortnite decisions by publishers).
  • Positioning: A “PC under the TV” that targets console simplicity for PC gaming.

Steam controller

  • Design: More conventional gamepad than the old awkward Steam Controller, but with dual large touchpads (mouse emulation), gyro, and rich customizability.
  • Software: Cloud‑based community controller profiles that auto‑download per game (maps controller to older PC games, etc.).
  • Reception: Praised for blending normal controller feel with powerful mouse/precision inputs for legacy/PC titles.
  • Expected price (speculation): ~$60–$70.

Steam Frame (headset)

  • Hybrid headset that runs SteamOS on ARM and supports:
    • Local ARM apps (Android/Quest content).
    • Local VR content on the headset.
    • Wireless PC streaming via a 6GHz dongle (low latency, foveated streaming) to run PC VR and flat PC games wirelessly.
  • Four “modes”: local flat games, local VR (Android/Quest), streamed PC VR, streamed flat PC.
  • Market positioning: higher‑end than Meta Quest in build/comfort; could compete in both big‑screen PC experiences and Quest‑style standalone VR.
  • Release: Early 2026 (Valve).

Microsoft, Windows, Xbox, and the AI pivot

  • Panel argument: Microsoft appears to be deprioritizing consumer Windows and hardware, focusing more on cloud and AI infrastructure (Azure, enterprise/agents).
  • Sean’s blunt take: “Linux runs Windows games better than Windows now” in some handheld/TV form factors thanks to Valve’s customization.
  • Nadella quote discussed: imagining models/agents that “can use a computer as well as a human” — Microsoft’s future as “infrastructure for agents” (build platforms/tools so agents use software rather than humans).
  • Hosts are skeptical about the timeline and feasibility of that shift for consumers — many AI consumer features (CoPilot, Gemini Home, Google Photos edits/search) still perform inconsistently.

AI and robotics: Neo robot, expectations vs. reality

  • Joanna’s Neo reporting: the humanoid “butler” is mostly remote‑operated; tasks (fetching water, loading dishwasher) are slow and error‑prone. Founder positions this as data collection strategy (remote ops train autonomy).
  • Price: ~ $20,000 or lease (~$500/month); argument: you could hire a person instead.
  • Host takeaway: Robotics hardware and autonomous software remain far from the “robot butler” promise; the gap between hype and real capability is large and widening.
  • Broader AI skepticism: AI demos (robot fails, flaky Google Photos search, Gemini Home rollout problems) highlight brittle systems that often require human in the loop or careful prompting.

Other news & lightning round highlights

  • Brendan Carr / FCC: Bipartisan letter from multiple past FCC commissioners criticizes the “news distortion” policy as unconstitutional and warns against partisan weaponization.
  • Amazon Fire TV: Amazon to crack down on sideloaded pirated IPTV apps on Fire TV — could reduce piracy-driven Fire Stick adoption.
  • YouTube TV vs Disney/ABC/ESPN blackout: Ongoing carriage dispute (millions lost per day); YouTube/Google flexing leverage, negotiations critical for sports subscribers.
  • Apple news: iPhone Pocket (Issey Miyake) accessory — a high‑price fashion “phone sock” that generated mockery; Apple will allow “mini apps” inside apps with a 15% cut (regulatory/backlash context).
  • Waymo: Expanding limited highway rides to users in SF, LA, Phoenix — highways are a risky but essential step for practical AVs.
  • Toy Story 5 teaser: Villain is a tablet called “Lilypad” (release June 19, 2026).

Notable quotes and positions

  • “Linux runs Windows games better than Windows now.” — summary of how Valve’s SteamOS + Proton can outperform Windows in constrained consoles/handhelds.
  • Satya Nadella (paraphrase): “Imagine the model can use a computer as well as a human — our business will become infrastructure to support agents doing work.”
  • Hosts’ thesis: Valve is executing on the long‑dreamt idea of a PC in the living room better than Microsoft has managed; Microsoft is betting on AI/cloud infra over consumer OS/hardware.

Main takeaways

  • Valve’s hardware lineup (console, controller, headset) is ambitious and designed to make PC gaming more accessible to living‑room audiences; the controller’s configurability and SteamOS community profiles are immediate strengths.
  • Anti‑cheat and publisher choices remain the biggest compatibility/availability risk for Linux‑based PC gaming consoles.
  • Microsoft’s shift toward AI, cloud infrastructure, and “agents” suggests enterprise/cloud is its priority; consumer Windows/Xbox hardware is getting deprioritized, opening space for Valve and Linux.
  • The hype around AI and robotics continues to outpace practical consumer deployment; many demos still rely on human intervention or brittle models.
  • Watch for early 2026 for Valve hardware launches and for the evolving outcomes of carriage disputes (YouTube TV/Disney), Fire TV policy enforcement, and Apple/store policy changes.

What to watch next / recommended follow‑ups

  • Valve hardware release details and official pricing (early 2026).
  • Compatibility/anti‑cheat progress for SteamOS/Proton on competitive multiplayer titles.
  • Microsoft’s consumer roadmap after Nadella’s agent/infrastructure comments — any concrete product pivots for Xbox/Windows.
  • Broader AI product rollouts (Google Photos/Gemini Home, Microsoft CoPilot) to judge whether “agent” workflows work reliably for consumers.
  • Robotics milestones (autonomy vs remote‑ops) and business models for home robots (leasing, data collection).

If you want a condensed list to track: Valve release dates/pricing | anti‑cheat compatibility list | Microsoft/ Nadella interviews & product roadmaps | updates on YouTube TV/Disney deal | progress on Neo/unmanned household robotics.