Creating communal computers (Interview)

Summary of Creating communal computers (Interview)

by Changelog Media

57mNovember 19, 2025

Overview of Creating communal computers (Interview)

This episode of The Changelog features Jared interviewing Spencer Chang — artist, designer, and former engineer — about his work building “communal computers”: physical objects and public sculptures that bridge the digital and material worlds. Spencer discusses his Alive Internet Theory project (a playful rebuttal to “dead internet” concerns), his NFC-enabled internet sculptures and computing shrines, and an open-source library (PlayHTML) for easy collaborative web elements. The conversation covers inspiration, technical choices, sustainability, and the social value of public/participatory digital experiences.

Key topics covered

  • Alive Internet Theory — a positive counterpoint to the “dead internet” idea; a demo that visualizes human-made archival content from the Internet Archive, showing the internet’s human traces.
  • Internet sculptures and computing shrines — physical objects (often ceramic/concrete) with embedded NFC that trigger tailored web experiences (fortune cookie, concrete “pillow”, bathtub playlist, guest Wi‑Fi token, phone-voice shrine, rock-shrine).
  • PlayHTML — an open-source library and hosted service to make synchronous, collaborative web components easy to build (one attribute/element can sync state across visitors).
  • Technical constraints and implementation details — NFC + iOS Shortcuts, web URLs/app-specific URL patterns, chips sourced from suppliers, server + data store for real-time sync.
  • Funding & sustainability — commissions, grants, direct sales; tension of turning art into a sustainable practice.
  • Philosophy — creating “perpetual energy” by inspiring others; public-good technology and folk practices (rock-stacking, chalking, geocaching) translated to digital materiality.

Main takeaways

  • The internet still contains abundant, distinctively human content; Spencer’s Alive Internet demo makes that visible and visceral by uncurated archival collages.
  • Physical artifacts with simple computing (NFC + web) are effective social catalysts — they create memorable, shareable, communal experiences distinct from purely algorithmic content.
  • PlayHTML lowers the engineering barrier for real-time shared webpages, enabling non-backend developers and artists to build massively social, synchronous interactions.
  • Practical constraints matter: iOS limits NFC functionality (Shortcuts-based flows), and hosting/real-time infra are the main operational hurdles — Spencer offers a hosted backend but supports self-hosting.
  • Sustainability for this kind of practice often comes from mixed revenue (commissions, grants, product sales); making art a viable business requires both creativity and business discipline.

Notable projects & examples

  • Alive Internet Theory demo — time-filtered, uncurated collages of Internet Archive content (commissioned by the Internet Archive).
  • Internet sculptures (shop): ceramic and concrete objects with embedded NFC that trigger web experiences (fortune-cookie token, concrete pillow, ceramic bathtub player, guest Wi‑Fi token, ceramic photo tiles).
  • Computing shrines (public installations): examples include
    • Phone‑booth shrine: place your phone, listen to the previous visitor’s voice, record one for the next visitor (single-message chain).
    • Rock-shrine: large boulder embedded with chips; visitors upload a photo of a rock, the system verifies it and adds it to a falling-rocks visualization.
  • PlayHTML (open source + hosted service): examples built with it — fridge poetry wall (playhtml.fun/fridge), multi-player horse race, tug-of-war, communal knock-on-a-door.

Useful links mentioned by Spencer (as given in the show)

  • Spencer’s portfolio and projects: spencer.place
  • PlayHTML / demos: playhtml.fun (fridge demo is a highlight)
  • Online shop / internet sculptures: internetsculptures.com
  • Newsletter: news.spencer.place

(Note: some domain names referenced in the conversation may be stylized differently; check Spencer’s main site for authoritative links.)

Technical details (brief)

  • NFC workflow: small NFC tags embedded in objects; tags store a URL or app-specific URL that triggers an iOS Shortcut (or opens a web experience). On iOS, Shortcuts are commonly used for richer device actions; Android support is less uniform and may require third-party apps.
  • Chips: procured from suppliers (Amazon-style vendors or overseas suppliers for bulk/specialized chips). They’re written using phone apps or dedicated NFC writers.
  • PlayHTML stack: client-side library for element-level state sync + server-side real-time streaming infrastructure and a backing datastore. Spencer hosts a free tier for creators; projects with heavy usage can self-host.

Practical considerations & limitations

  • iOS NFC is protective and constrained (Shortcuts-based flows are a pragmatic workaround but limit capabilities).
  • Background removal / content verification (e.g., verifying a “rock” photo) can be brittle; projects may need iterative improvement.
  • Public art deployment has permitting, funding, and maintenance hurdles — grants and private patrons are usual funding routes.
  • Hosted free services are generous but may require fair-use protections or self-hosting options for scale.

Notable quotes

  • “Humanity will always be here — we’ve created the internet so much of it so far and we’re not going away.”
  • “My work is just a seed for all the amazing things that the person listening to this right now could do.”
  • On “perpetual energy”: it’s aspirational — the goal is to create projects whose ideas ripple and inspire more activity, sustaining cultural momentum rather than literal eternal motion.

Actionable items / next steps for listeners

  • Explore Spencer’s work: visit spencer.place and the projects/demos linked there.
  • Try PlayHTML if you want to build simple collaborative web elements: check playhtml.fun and the fridge demo for inspiration.
  • If you work with public art or community spaces, consider commissioning or hosting a computing shrine to create new shared experiences.
  • Experiment with simple NFC tokens + web experiences for conferences, meetups, or physical giveaways (note iOS/Android constraints).
  • Think about tech as public good — small design choices (open-source libraries, hosted free tiers) can enable broad cultural experiments.

This interview is ideal for makers interested in the intersection of physical craft, web interactivity, and public digital experiences — especially those looking for low-friction ways to add communal, synchronous behavior to webpages and real-world tokens.