1047: Adobe has a big problem

Summary of 1047: Adobe has a big problem

by Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers

35m•October 14, 2026

Overview of “1047: Adobe has a big problem”

Wes and Scott react to a surprisingly capable, newly built clean-room Adobe suite clone—especially the Photoshop equivalent—and use it as a jumping-off point to discuss the future of creative software, whether “copying” existing tools is enough, and why the next generation of design/editing apps may need to rethink the workflow entirely rather than just imitate Adobe.

Adobe Clone Demo: Why It’s Shocking

What impressed them

  • The new app is a clean-room recreation of multiple Adobe tools:
    • Photoshop
    • Illustrator
    • Premiere
    • Lightroom
    • InDesign-like tools
    • Animation/After Effects-style features
  • Wes tested it with real, complex Photoshop files and found it:
    • Very fast
    • Much faster to open than Photoshop
    • Shockingly close in behavior and output
  • It handled many real-world Photoshop features well:
    • stacked filters
    • masks
    • blend modes
    • text
    • layered effects
  • Their reaction: this is not a toy demo; it feels like a legitimate product.

What still doesn’t work

  • Some Photoshop interactions are missing or imperfect:
    • effect panel collapsing
    • certain masking shortcuts
    • drag-and-drop behavior
    • multi-artboard documents
  • Large, complex PSDs can still crash the app.
  • The UI is the hardest part to fully replicate, especially the tiny interaction details professionals rely on.

Clean Room Development: How It’s Possible

Their explanation

  • They discuss the concept of a clean room implementation:
    • one system/person observes and documents behavior
    • another system/person writes the code without directly copying the original
  • The goal is to recreate functionality without directly reverse-engineering proprietary code.
  • They note the project apparently has:
    • thousands of tests
    • thousands of Photoshop fixture files
    • rapid progress over only a couple of weeks

Why it matters

  • This demonstrates how quickly modern tooling can recreate professional-grade software.
  • It also raises the question of whether the next major creative suite will be:
    • a direct clone of Adobe, or
    • a totally new interface and workflow.

Bigger Conversation: What Is the Next Photoshop?

Their main thesis

  • A straight clone of Photoshop is useful, but probably not the final answer.
  • The real winner may be a tool that:
    • rethinks the workflow
    • feels better to use
    • uses AI in a way that improves, rather than awkwardly patches, the experience

Why Adobe is still sticky

  • Adobe remains hard to leave because:
    • it’s the industry standard
    • Photoshop files are deeply embedded in workflows
    • many alternatives fail on compatibility and feature completeness
  • They note that many “alternatives” are not practical for professional work.

Their prediction

  • The next major creative tool won’t just be “Photoshop but free.”
  • It will likely be a new interaction model that changes how users think about image editing, just like:
    • Figma changed collaborative design
    • DaVinci Resolve changed video editing workflows

Figma, MCP, and Platform Control

The Figma tangent

  • The conversation shifts to Figma’s stance on MCP / AI tool integrations.
  • Wes and Scott discuss Figma being selective about which AI tools can connect through MCP.
  • They compare this to other platform behaviors:
    • Amazon controlling shopping flows
    • Reddit limiting model access
    • X/Twitter restricting access
    • Anthropic being selective about integrations too

Their takeaway

  • Big platforms want to:
    • control the experience
    • control the ecosystem
    • control monetization
  • This is not unique to Figma; it’s part of a broader industry pattern.

What They Think Actually Wins

Their “moats”

  • Great UI/interaction design
    • not just visual polish, but tiny interaction details
    • drag, click, hover, state changes, keyboard behaviors
  • A founder/team that cares long-term
    • Wes jokes that the real moat is someone who keeps caring after day two
  • Reliability and bug handling
    • They emphasize that “paper cuts” and small bugs can kill adoption even if the core product is impressive

Important insight

  • AI makes it easy to build prototypes.
  • It is still hard to build durable, polished software that professionals can depend on.

Bugs, Telemetry, and Sentry

Why bug capture matters

  • They discuss a crash in the app when opening a large PSD with multiple artboards.
  • Their point: once software reaches users, the difference between “cool” and “usable” is often bug tracking and fast iteration.
  • They recommend having strong error monitoring in place so issues are captured early.

Sponsor mention

  • They give a plug for Sentry as the kind of tool you need once real users start hitting edge cases.

Sick Picks

Scott’s sick pick: 3D-printing a custom rack

  • Scott built a 3D-printed equipment rack under his desk.
  • It’s designed to hold:
    • Raspberry Pi cluster hardware
    • Mac Studio / Mac mini
    • Synology and network gear
  • He praises:
    • the sturdiness
    • the practical layout
    • the aesthetic choices
  • He notes he used PETG to avoid warping.

Wes’s sick pick: Insta360 camera

  • Wes recommends the Insta360 Luna as a second camera for B-roll and handheld filming.
  • He likes it because:
    • it’s easy to use
    • it avoids tying up his phone
    • it simplifies making higher-quality secondary footage
  • He compares it to other camera rigs that were too fussy to actually use consistently.

Main Takeaways

  • A surprisingly capable Adobe clone is already here, and it’s far better than expected.
  • Recreating Photoshop is impressive, but the real innovation will come from new workflows, not just copies.
  • UI/interaction quality is the true moat in creative software.
  • Big platforms are tightening control over AI integrations and ecosystems.
  • Good software still depends on:
    • polish
    • care
    • bug tracking
    • relentless iteration