Overview of [BONUS] Stewpot One Shot!
This is a bonus episode from Dungeons and Daddies in which four cast members play Stew Pot: Tales from a Fantasy Tavern (a cozy, hangout RPG by Takuma Okada). The session is lighthearted and improvisational — worldbuilding a tree‑town (Philston in the kingdom of Delphia), running a tavern called The Big Cozy, and playing a string of vignette‑style minigames that explore life after adventuring. The episode also doubles as a soft plug for the crew’s Nail House film crowdfunding campaign.
Main takeaways
- Tone: cozy, comedic, improvisational — the game focuses on small emotional scenes rather than combat.
- The session models how Stew Pot plays: collaborative worldbuilding, short minigames, tavern progression, and character growth through sacrifices and “town experiences.”
- The plot is episodic: character origin vignettes, a failed attempt to farm mysterious “bean” food, a dramatic guest (Jenga Stahl) visit, a Wives Night that results in an unexpected marriage, and a reflective ending.
- The episode includes several sponsor reads (Smith’s, eBay, Alienware, Sleep Number) and promotes the Nail House crowdfund (nailhouse.film / Backerkit).
Characters & player roles
- Tom Stahl — barkeep; Viggo Mortensen–type look; weapon: knife; armor: bulletproof vest; quirk: “loves wives.” Becomes owner/barkeep of The Big Cozy.
- Jay Hoffman — coffee/barista (ex‑wizard); formerly a powerful wizard who traded away magic for the recipe/skill to make perfect coffee; quirk: finds beanbag chairs uncomfortable.
- Makita Drill Press — swashbuckling ex‑sailor; weapon: “grass knuckles”; retired from swashbuckling (sacrificed boat), now works in the tavern (apothecary/drugs/more).
- Bongar the Thongar — large poet/fighter; weapon: dead dad’s big sword (sacrificed or put down to stay in town); quirk: faints at the sight of blood; becomes a local beat poet and father (to a “bean” spawn).
Setting & the Big Cozy
- Town: Philston (in Delphia) — a very cozy, treebound village famous for “beanbag chair trees.” Part whimsical, part mysterious (no one ever dies there; ancient carved bar exists).
- Tavern: The Big Cozy — carved into the root/base of a giant tree. Level 1 ratings initially: Cuisine (cramped kitchen), Atmosphere (comfortable but slightly off), Service (basic staff).
- Economy and lore: town exports beanbag chairs (beanbag seeds are highly protected); the mysterious beans found in bag interiors lead to surreal consequences.
Episode flow — minigames and key scenes
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The First Step
- Each player describes their “life after adventuring” arrival to Philston; all gain one town experience.
- Jay: gave up magic for perfect coffee (flat white as catalytic item).
- Makita: gave up his boat and swashbuckling life to work in the tavern.
- Tom: fled violent past and became barkeep.
- Bongar: completed life’s violence, seeks to write a death poem, discovers coffee/poetry.
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Homegrown (tavern upgrade + farming minigame)
- The group attempts to grow food; discovers beans inside beanbag chairs.
- Experiments with the beans fail (raw bean causes odd effects; brewed bean causes immediate GI distress), Bongar swallows a bean and develops a swollen belly that appears to be gestating a bean creature.
- Solution: partner with local orc food trucks to provide food; cuisine rating improvements and new food pairings (pastries/edibles) result.
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Distinguished Guest (Jenga Stahl scenario)
- A famous stuntwoman (Jenga Stahl) visits. The tavern prepares a multi-course meal, atmosphere, and service to impress.
- Challenges (cuisine/atmosphere/service) resolved with coin‑flip mechanics and roleplay; coin results determine success/failure outcomes.
- Service failure: tavern had locked up help (Farmer Chris, Sergeant Chris), then hired a chaotic “Goatman” who ends up absconding with Jenga, stealing the guest and spoiling Tom’s proposal attempt.
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Romancing a Stranger (Wives Night)
- Wives Night brings dozens of “wives” to the tavern; Tom meets an emotional stranger, courtship ensues, and he unexpectedly marries a new woman by episode end.
- The scene resolves with Tom leaving on a honeymoon; later it’s revealed her husband (alive) shows up and ends up in the tavern basement (because no one dies in Philston).
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In the Rhythm of Things (ending)
- Players trade their remaining adventuring tokens for town experiences; each character adopts a domestic habit and reflects on change.
- Final beats: Bongar tends bean‑child, Jay wrestles with lost magic and a recurring ocean/Calypso motif, Makita gives up backflips/grounded, Tom settles into married life, and some NPCs remain imprisoned in the basement.
- The episode closes with a cozy, bittersweet montage and a return to the “cozy” theme.
Game mechanics & campaign elements demonstrated
- Town experience system: players earn town XP from minigames and use them to upgrade tavern stats or gain new skills.
- Tavern stats: Cuisine, Atmosphere, Service — each minigame can affect levels and unlock dishes/benefits.
- Sacrifices: players trade adventuring abilities/items (boat, staff, strength, etc.) for tavern life.
- Minigames: short focused roleplay segments that test or develop tabern/character elements (coin flips, prompts, collaborative storytelling).
- Tone tools: quirked characters, small moral choices, and recurring motifs (beans, coffee, beanbag chairs) shape a low‑stakes, character‑driven story.
Notable quotes & moments
- “Under the banner of big blank” — a running joke about prefacing phrases with “big.”
- “No one ever dies here” — Philston’s eerie and cozy premise.
- Bongar’s poet refrain: “Coffee is good by Bongar” — captures the show’s absurd charm.
- The group improvises an entire “Wives Night” concept and a surreal “bean gestation” plotline that becomes central to later beats.
- Frequent meta/humor beats: Benihana‑style cooking, edible arrangements of pastries and edibles, Goatman chaos.
Sponsors, plugs & action items
- Sponsors read in episode: Smith’s, eBay, Alienware, Sleep Number.
- Film crowdfund: Nail House (nailhouse.film; also on Backerkit). The hosts promote limited rewards (Blu‑ray, dumpling dice, merch) and note the crowdfund supports their feature film project.
Who should listen to this episode?
- Fans of Dungeons and Daddies who want a playful, short-form side adventure.
- Players/GM’s curious about running low‑stakes, character-driven “cozy” RPG sessions (good model for hangout/one‑shot vibes).
- Folks interested in improvisational roleplay with a focus on relationships, daily life, and tavern management rather than combat.
If you want a compact guide to running your own Stew Pot one‑shot: use collaborative worldbuilding, pick three to five short minigames (First Step, a farming/food minigame, a guest challenge, a romance/connection minigame, and a final “rhythm” wrap‑up), and let characters trade adventuring bits for domestic skills and tavern upgrades — the episode is a useful live example of that structure.
![[BONUS] Stewpot One Shot!](https://assets.pippa.io/shows/61b7633a16956271a5e9503b/1763365965085-74df0b55-5bb0-4b41-9d11-e014af48ea29.jpeg)