Overview of Branching Paths | Critical Role Campaign 4, Episode 5 — Part 1
This episode (Part 1 of 2) continues Campaign 4’s opening arc in and around the city of Dolmachiar. The party grapples with the immediate fallout of recent violence (the execution of Thiazzi Fang), a miraculous-but-unstable resurrection using a relic called the Stone of Nightsong, and the political danger of powerful Sundered Houses moving against one another. The episode splits between a rainy departure from the city by a group pursuing answers, and the intimate, tense scene at the Loy estate where Octus Taconus is revived in an unprecedented way — leaving the group with more questions than answers.
Main plot beats and scene summary
- Opening/Ad break notes: episode begins with ads and announcements (Alienware, Doritos, McDonald’s, Hero Forge collaboration, merch, Humble Bundle, Shopify, BetterHelp, etc.) and a Beacon membership plug.
- The party departs Dolmachiar through rain and darkness. Mood and character beats: grief, purpose, uncertainty, and interpersonal reflections from Teor, Thimble, Cadigan (and his dog Wolfric), Wickander/Halavar, Tyranny, and others.
- A survival/navigation group check (Cadigan + Wolfric assisting) reveals the trail will be difficult to follow in the rain; they fail a tough DC and must reason out the pursuers’ likely choices.
- At the Loy estate / Divinos Palazzo: Octus Taconus appears to have been killed during a ritual; the Stone of Nightsong (a relic of the goddess of life) is involved. Through a chain of interventions (Taisha’s interruption, Bolaire and Murray’s magic, Julian Divinos and Lady Erinessa Royce present), Octus is brought back — but not as a straightforward resurrection.
- Octus awakens with strange, half-undead sensations: permanent changes to bodily function, no aging, altered needs, and an internalized awareness of anatomy. He says, “They took my heart,” implying the stone is intimately bound to him.
- Skill-check-led revelations:
- High Arcana/Religion results indicate the Stone of Nightsong was meant to be destroyed in the ritual (or otherwise neutralized), not preserved; the party’s intervention hijacked a long-planned arcanist device at the last minute.
- The Stone isn’t a simple phylactery, but it’s now magically entangled with Octus in a novel and unstable way—closer to a miraculous resurrection than anything normally seen, but potentially dangerous.
- A drumming/portent residue from the ritual suggests anathema: a rhythmic magic tied to a dark wood where creatures return twisted (i.e., “the opposite of immortality”).
- The group pieces together immediate threats:
- The Taconus family likely engineered the ritual.
- Someone (or many houses) is acting quickly and violently in Dolmachiar — not a long slow plan but a bold gambit that created blind spots.
- Octus reports a fragmentary vision involving sandstone columns to the east (ancestral Elven / Obra-Demian lands) and a banner tied to the Barrow Guard — the only lead he has.
- Decisions and plans:
- A core group (Octus, Julian, Lady Erinessa Royce, Vaelus/Valus, Tysha, and at least one or two others) will travel east to investigate Octus’s vision and the stone’s origins.
- Another group (the “schemers”) will stay in Dolmachiar to act as a political wedge — spread suspicion between the Sundered Houses (Einfassen, Cormoray, Taconus, etc.) and monitor events.
- They arrange cover stories, leave tokens and witnesses, and set meeting/communication plans.
- Closing beats: dawn breaks; small domestic/vivid moments (magpie hatching on a windowsill). Episode pauses before switching to the “soldiers table” (Part 2 coming Tuesday).
Key characters present and stakes
- Octus Taconus (Tyconus): resurrected/altered by the Stone of Nightsong; now central mystery and target.
- Bolaire (Bolaire/Boleir): involved in the arcane intervention (masked figure); performed powerful, risky magics.
- Murray Magnasson & Vaelus (Valus): arcane/religious expertise; contribute high Arcana/Religion insight into the Stone and ritual residue.
- Lady Erinessa Royce, Julian Divinos: noble actors with stake in the political aftermath; Julian escorts Octus and offers protection.
- Taisha / Tysha: involved in the ritual scene and its interruption.
- Teor, Thimble, Cadigan (and Wolfric), Wickander/Halavar, Tyranny: traveling party leaving Dolmachiar to pursue a separate lead (pursuers and reasons are interwoven with family and vengeance).
- Seeker vs. Schemer split: some characters leave East; others plan to stay and manipulate city politics.
Major revelations, mysteries, and hooks
- The Stone of Nightsong:
- Relic tied to the deceased goddess of life; designed to guide lost souls.
- It was supposed to be desecrated/destroyed in the ritual the Taconus were running; instead, it was preserved and linked to Octus by a series of last-minute interventions.
- The stone is now magically entangled with Octus in a manner unlike any known artifact (not exactly a phylactery, but dangerous and novel).
- Resurrection was “almost” — mortals achieved a near-impossible restoration through accidental hijacking of a long-planned ritual (nat 20 required in narrative).
- Drums/portent: a lingering rhythmic magic suggests a connection to the “dark wood” where things return as corrupted—this is explicitly “the opposite of immortality” and ominous.
- Political danger: Sundered Houses (Taconus, Royce, Cormoray, Einfassen, Halavar, etc.) are maneuvering; rapid, bold strikes have been made (Thiazzi Fang’s execution), and the party plans to exploit rivalries to survive.
- Octus’s vision: sandstone pillars east of the Kodrosi Mountains / Obra-Demian ancestral lands — the primary lead for the eastward journey.
Notable lines & moments
- “They took my heart.” — Octus, describing what was done to him / what was removed during the ritual.
- The game’s tense, character-driven interplay: Julian’s “I will be with you wherever you go” and Taisha/Octus family tensions.
- Comic beats amid horror: “I died a virgin” — a line that contrasts with the episode’s darker imagery.
- The revelation that Bolaire is essentially a crafted mask (a performative construct) — the campaign continues to mix theatricality with arcana.
- The party’s skill-check talk (Arcana 25, Religion 20) drives important revelations and shows how the cast uses mechanics to inform story.
What to expect next / action items for listeners
- Part 2 (the continuation) releases this upcoming Tuesday and will pick up with the soldiers table and the party’s eastward travel and city schemes.
- Major plot threads to watch:
- The true intent of the Taconus ritual and the role of the Stone of Nightsong.
- How Octus’s altered state will affect travel and combat (and whether the stone makes him a target).
- Political manipulations in Dolmachiar — who will be pitted against whom.
- The “drumming” portent: what it summons or awakens when they travel east.
- If you want a full ad-free audio version at initial release: Beacon membership gives immediate podcast access plus extras.
Production & release notes
- This is Part 1 of Episode 5 of Critical Role Campaign 4; Part 2 arrives the following Tuesday.
- The episode contains sponsor messages and multiple Critical Role shop/merch announcements (Hero Forge licensed Daggerheart minis, 10-year merch, Winter’s Crest vinyl and Critmas sale, Humble Bundle comics, etc.).
- The podcast typically posts on the Critical Role podcast network a week after streams; Beacon members can listen earlier and get extras.
If you want a shorter TL;DR: Octus is miraculously yet unnervingly restored via the Stone of Nightsong after a violent ritual; the group splits — some head east chasing a fragmentary vision tied to the stone and the Barrow Guard, others stay to spark political infighting among powerful houses in Dolmachiar to protect what remains. Part 2 continues the next Tuesday.
